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In today's developer diary presented by our designer, Tork Shaw, we're happy to present to you the Darkfall Unholy Wars interface, one of the largest single projects in this game's development cycle.
Tork has also written up a developer diary entry which you can read below:
Today I will be outlining a couple of the features touched on briefly in the GUI developer diary. These are fundamental systems that drive and dictate gameplay in Darkfall Unholy Wars, both from a personal and a clan perspective. The feat system eliminates the repetitive and railroad approach of many MMOs to questing and single player character development. The player and clan point systems encourage constructive play, and discourage griefing and picking on new players. Together these systems greatly improve the experience of players of all levels, in what could otherwise be an unforgiving world.
The Feat System is part achievement system and part dynamic quest tool. Feats are acts of bravery, skill, exploration, or development: anything from slaying a host of kobolds, to visiting all the cities of Agon, to crafting exquisite items. This gives you a huge range of activities by which to develop your character and earn player points. Instead of sending you on random, meaningless quests to collect a basketful of apples, the feat system dynamically challenges you to complete tasks based on your player points, your location, and your chosen play style. PvP players need never venture into PvE dungeons to advance, and crafters can complete only crafting feats, gathering player points as successfully as those who take to the wilderness with a sharpened blade, looking for trouble. Feats suggested to you will always be challenging for a player of your experience, filtered by your preferences, and relevant to your location. This allows you to travel Agon sniffing out opportunities, rather than be at the beck and call of some city-dwelling quest giver.
Player Points are a personal currency earned as you develop your character in Darkfall Unholy Wars. Points are spent on various game features but unlike, for example, gold, points are earned by actually playing the game; killing mobs, completing quests, participating in PVP, crafting, completing feats, and succeeding at the myriad tasks you can perform in Unholy Wars. Player points cannot be traded or bought - they must be earned by participating in a meaningful way in the Darkfall world. The more challenges you seek the more player points you earn. However there are diminishing returns which means it is never valuable for you to try and farm these points from easy mobs, or by victimizing new players. Points you earn are then used to purchase new skills, new boosters, and other game features that flesh out your character and his abilities. In addition, every player point you gain also grants clan points to your clan.
Clan points operate in a similar way, and are earned by clan members as they earn player points. They can also be earned by successful clan excursions, capturing holdings, and clan warfare. Clans points are used to boost your clan's prowess, and are required to initiate clan challenges. Clans will need to recruit active players who can win them more points by engaging in meaningful play, in and out of combat. New players earn player points and therefore clan points faster, making active recruiting and fostering new players an important part of maintaining a clan.